What emotions/atmosphere do I want the player to experience in the first scene that will be in the style guide:
- comfort
- safety
- happiness
- peaceful/calm
- picturesque/unspoiled
What emotions/atmosphere do I want the player to experience in the second scene that will be in the style guide:
- distress
- danger
- sadness/anger
- chaos/turmoil/disarray
- hideous/harsh (buildings burning, corpses, etc)
The Main Character:
I want the main character to be imperfect - I don't want him/her to be really strong from the get-go. This way the player can relate to the character more, as they seem more "human". The player can also bond with the character as he/she develops throughout the story. The main character will have some kind of trust issues that makes it difficult for them to bond with people. This way, when he/she finally does bond with people in the village in the first scene, it will be that much more heart-wrenching when the village is destroyed in the second scene. I intend to build up the feelings of familiarity and safety, and then take a wrecking ball to them!
- male/female?
- age: late teens (teenagers have a lot more to learn in life than an older person would)
- personality?
- how does character change throughout the game?
- physiology - appearance/speech/gestures/where and how they live/age/sexuality/occupation/I.Q/values/attitude/personality/etc
- psychology - inner pain/weakness/fears/strengths
- sociology - background/upbringing/how character interacts with story
The World:
The Story:
- Plot Movement? (Linear, Branching, etc)
- Before finding the village:
- Village:
- Leaving village:
- Returning to village:
- After discovering destruction of the village:
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