Friday 18 October 2013

Planning my Dissertation: What Jobs are Actually out There?

If my artefact is aimed at helping me get a job, I need to make sure the jobs that it is focusing on actually exist! My artefact will essentially be concept art, so lets first look at what concept artists actually do.

Bon Expose defines concept art as "a form of illustration where the main goal is to convey a visual representation of a design, idea, and/or mood for use in films, video games, animation, or comic books before it is put into the final product."


Before the production of a game commences, companies will often require a large amount of artwork to be created. Concept artists will use sketches and speed paints to provide a broad range of interpretations, to help realise the artistic vision of the game. Concept art has matured along with the games industry, with digital software such as Photoshop being more readily available, enabling more efficient working methods.

Now, what kind of jobs are out there for concept artists?



This is an example of a job advert that I found, for a concept artist:

Concept Artist

Black Rock Studio is currently looking for a Concept Artist to join the team at the Brighton-based studio. The studio, best known for award-winning titles such as the MotoGP series on Xbox 360 and PC and the multi-million selling ATV Offroad Fury 3 & 4, is now developing new-gen original IP racing games and looking for talented and passionate racing game enthusiasts to join the teams on these innovative Xbox 360 & PS3 projects.

The Role:

The Black Rock team are looking for highly motivated, talented and creative individuals with honed fine art skills and the ability to illustrate concepts quickly. As a concept artist you will be part of a vibrant and passionate team creating environments through sketches, storyboards and full colour artwork.

Key Responsibilities:
As part of a wider conceptual art team you will be expected to deliver industry leading look and feel pieces in order to help define and drive forwards the look development and vision for the studios new and exciting IP.

Education / Qualifications:
A Bachelor degree in fine arts, architecture, or film. Various degrees of education and experience will be considered provided the applicant's portfolio demonstrates the following requirements:

A versatile and exceptional 2D portfolio.
Excellent drawing and painting skills in traditional mediums and or
digital illustrations.
Exceptional and proven understanding of lighting, colour theory and composition.

Excellent fundamental art skills.
Experience in production creating environment ‘Look and Feel’ concepts.
Demonstration of a concept’s evolution from rough sketches through to final full colour illustrated ‘Look and feel’.
Any experience of working with storyboards would also be a distinct advantage.The ability to convey atmosphere and mood through light and colour.

Key Skills / Experience / Essential Requirements:

Strong desire to work on environmental concepts.
Willing to work closely in a cross discipline collaborative and creative team environment
Creativity, motivation, enthusiasm, flexibility, adaptability.

A firm grasp of colour theory, lighting and composition is a must coupled with a drive and a passion for your art.
A true passion for video games.

Knowledge of multiple art styles and techniques, able to draw inspiration from a wide range of traditional artists. .
Versatility to work everything from environments through to characters, and in any genre / style is an advantage.Up-to-date knowledge of computer illustration software packages, e.g., Photoshop and/or Painter.
Familiarity or experience with 3D programs and 2D vector-based art applications is a plus.
Ability to create a large volume of high quality concept art within short time frames.



The skills highlighted in green are the ones that I feel I already have a good grip on.
The skills highlighted in yellow are the ones that I have some experience in from before university, but skills that my dissertation will help to improve further.
The skills highlighted in orange are the ones that my dissertation will also help with, but are very new to me at present.

Looking through several job adverts, the skills that tended to be requested frequently, were:

- skills in digital media, i.e. photoshop
- understanding of light, colour theory, composition, perspective, anatomy etc.
- self-motivated

These are all things that my dissertation will give me plenty of experience in. 

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