This serves to provide a contrast with
the not-so-mundane world that the hero will enter in the game. The
introduction to the ordinary world often uses a prologue. This
normally comes in two forms:
- Explains the events that have happened to the hero so far, setting up the context for what is about to happen.
- Provides a snippet of the special world, either by covering past events in the special world that are about to collide with the hero in the ordinary world or by foreshadowing an event to come.
The hero's backstory ideally shouldn't
be shown all at once. It is best to reveal their background and
motivations gracefully. It is more rewarding for the player if they
have to work a bit to figure it out, as the player feels like they
have achieved something in uncovering the story.
Foreshadowing is a powerful
storytelling technique and therefore, unsurprisingly, is a common
occurrence in stories. For example, in Half-Life, when the
dimensional rift opens, Gordon gets a glimpse of strange alien
landscapes and beings. This serves as a taste of things to come, and
one which is unbeknownst to Gordon at the time.
Bosses in games often appear briefly
throughout a level, before the big boss fight actually happens.
Foreshadowing is so effective because it contrasts the special world
against the ordinary world. This confuses the player, which makes the
player more susceptible to mental suggestion, which in turn makes it
easier for the player to suspend disbelief.
The “Ordinary World” section of the
story is where the motivation and reasoning behind the hero being who
they are can be introduced. This section is where the hero is
introduced to the player. It is crucial that the player can identify
with the hero, or the player has no reason to play the game. There
are many ways to get the player to identify with the hero, but
playing on the player's emotions is perhaps the most effective way to
do it. In classical literature, the reader can often empathise with
the hero through their flaws, or mental or physical wounds, even if
they are not extreme enough to get them admitted to an asylum. A
hero's inexperience in a new job is something fairly normal, but
something that players can easily identify with.
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