After the succession of tests, the hero
hero approaches the innermost cave. This is the core of the story,
where the hero will find the reward he seeks. Mostly this is toward
the end of the game, but sometimes it occurs almost exactly in the
middle.
When the reward is at the end of the
game, the journey back is ignored. The retrieval of the reward is the
high point of the journey, and the return is assumed. This is useful
when you don't want the player to have to double back on themselves.
When the reward is close to the middle
of the game, the focus is on the journey back – retrieving the
reward is only half of the story. The hero still needs to get himself
and the reward back to the ordinary world. The journey back should be
well integrated into the game, and should be significantly different
to the outward journey.
The traditional use for this story
element is to help prepare the hero for the ordeal ahead. This is
done by a number of means, including doing reconnaissance, gathering
information, checking or purchasing equipment, or mentally preparing
and girding loins for the coming tasks.
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