After the ultimate shadow is defeated,
the reward can be claimed. The reward can come in many forms – and
not all of them are positive. Sometimes the reward can be a negative
option, something the hero would rather avoid but cannot, or simply
was not, expecting.
The reward is more often than not, a
positive one, even if it might not seem that way to the player. For
example, for a hero that has endured a long and painful cycle of
continual death and rebirth, the ability to finally die and join his
lover in the peace of eternal sleep is an ideal boon.
Many games end at this point. Some of
these show the remaining story as a final cut scene. For other games,
this is merely the beginning of the final phase.
The reward doesn't have to be the same
one that the hero set out for at the beginning of the story. The
important thing is to make sure that the reward reflects the effort
expended in reaching it. Nothing falls flat more than an
insignificant reward.
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