Crossing the threshold was the hero's
first test. This next phase is often the longest phase of a game
story and makes up the bulk of the game, and involves throwing many
more similar tests at the hero.
In this phase, the hero ventures forth
into the special world and meets many of the character archetypes on
the journey. The vast majority of character archetypes in games tend
towards allies, shadows, or tricksters. If a player is alone against
an alien onslaught, then a hero is surrounded by shadows. Games that
are slightly more complex will often provide allies, that serve to
give the hero a brief respite between series of tests against
progressively more powerful shadows. They exist to replenish the
hero's spirit and resolve. In some cases, tricksters and
shape-shifter archetypes will take the form of false allies, who turn
out to be shadows after all.
More complex games will use many more
character archetypes in this phase of the game, and use them
repeatedly, and in varying combinations.
The main purpose of this phase is to
test and prepare the hero for the grand ordeal that lies ahead. The
hero needs to get accustomed to the unfamiliar new world. During the
increasingly difficult tests, the hero will forge alliances and make
enemies. Sometimes opportunities to make new allies or enemies will
be limited, or predestined. Often, the majority of characters that
the hero meets are already enemies, and there are few allies.
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